using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Card : MonoBehaviour {
	
	// Properties
	//
	
	public int id =-1;
	
	public string Name = "";
	
	public List<Effect> Effects;
	
	public Player Owner;
	
	
	// Cards with lower priority will have their effect played first when confronting
	public int Priority = 0;
	
	// Cost of a Card
	public int MagicCost = 0;
	public int RocksCost = 0;
	public int BeastCost = 0;
	
	// A card may be in an hand, played in a turn, or inside a deck. 	
	public Hand inHand = null;
	
	public Turn inTurn = null;
	
	public Deck inDeck = null;
	
	
	// Methods
	//
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
